    void Application :: update_ui()
{

    //if(machine->Timers.size() >= player_cast - 1)
    //    cast_bar.set_progress(machine->Timers[player_cast].delay);

	//ostringstream oss;
	//for(auto a = Nodes.begin(); a != nodes.end(); ++ a)
 //       oss << a->first->get << " = " << a->second->getPosition() << "\n";
 //   for(auto a = Characters.begin(); a != Texts.values.end(); ++ a)
 //       oss << a->first << " = " << *(a->second) << "\n";
	//update(oss.str());

    //for(auto a = machine->Characters.begin(); a != machine->Characters.end(); ++ a)
}